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C 语言的三子棋,用 22 天总结了一份完美的 SQL 学习笔记

  • 2022 年 4 月 22 日
  • 本文字数:1812 字

    阅读完需:约 6 分钟

}


else


{


printf("该输入的坐标已经被占用\n");


}


}


else


{


printf("输入坐标错误\n");


}


}


}


[](()电脑下棋




电脑设置两个随机值,再将进行条件判断


void ComputerMove(char board[ROW][COL], int row, int col)


{


printf("电脑走>\n");


while (1)


{


int x = rand() % row;


int y = rand() % col;


if (board[x][y] == ' ')


{


board[x ][y ] = '#';


break;


}


}


}


[](()三子棋的判断胜负




是否有 3 个"@“能否连接成一条直线如果有则玩家获胜,是否有 3 个”#"能否连接成一条直线如果有则玩家获胜,如果棋盘已满没有获得胜利则为平均。


int IsFull(char board[ROW][COL], int row, int col)


{


int i = 0;


int j = 0;


for (i = 0; i < row; i++)


{


for (j = 0; j < col; j++)


{


if (board[i][j] == ' ')


{


return 0;


}


}


}


return 1;


}


char IsWin(char board[ROW][COL], int row, int col)


{


int i = 0;


for (i = 0; i < row; i++)


{


if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')


{


return board[i][0];


}


}


for (i = 0; i < col; i++)


{


if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')


{


return board[0][i];


}


}


if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')


return board[1][1];


if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')


return board[1][1];


if (IsFull(board, row, col))


{


return 'Q';


}


return 'C';


}


[](()总代码




#pragma once


#include<time.h>


#include<stdlib.h>


#include<stdio.h>


#define ROW 3


#define COL 3


//初始化棋盘


void InitBoard(char board[ROW][COL], int row, int col);


//打印棋盘


void DisplayBoard(char board[ROW][COL], int row, int col);


//玩 《一线大厂 Java 面试题解析+后端开发学习笔记+最新架构讲解视频+实战项目源码讲义》开源 家下棋


void PlayerMove(char board[ROW][COL], int row, int col);


//电脑下棋


void ComputerMove(char board[ROW][COL], int row, int col);


//判断游戏的输赢


char IsWin(char board[ROW] Java 开源项目【ali1024.coding.net/public/P7/Java/git】 [COL], int row, int col);


void InitBoard(char board[ROW][COL], int row, int col)


{


for (int i = 0; i < row; i++)


{


int j = 0;


for (j = 0; j < col; j++)


{


board[i][j] = ' ';


}


}


}


void DisplayBoard(char board[ROW][COL], int row, int col)


{


int i = 0;


for (i = 0; i < row; i++)


{


int j = 0;


for (j = 0; j < col; j++)


{


printf(" %c ", board[i][j]);


if (j < col - 1)


printf("|");


}


printf("\n");


if (i < row - 1)


{


for (j = 0; j < col; j++)


{


printf("---");


if (j < col - 1)


printf("|");


}


}


printf("\n");


}


}


void PlayerMove(char board[ROW][COL], int row, int col)


{


int x = 0;


int y = 0;


while (1)


{


printf("请选择第三子棋坐标>");


scanf("%d%d",&x,&y);


if ((x >= 1 && x <= row) && (y >= 1 && y <= col))


{


if (board[x - 1][y - 1] == ' ')


{


board[x - 1][y - 1] = '@';


break;


}


else


{


printf("该输入的坐标已经被占用\n");


}


}


else


{


printf("输入坐标错误\n");


}


}


}


void ComputerMove(char board[ROW][COL], int row, int col)


{


printf("电脑走>\n");


while (1)


{


int x = rand() % row;


int y = rand() % col;


if (board[x][y] == ' ')


{


board[x ][y ] = '#';


break;


}


}


}


int IsFull(char board[ROW][COL], int row, int col)


{


int i = 0;


int j = 0;


for (i = 0; i < row; i++)


{


for (j = 0; j < col; j++)


{


if (board[i][j] == ' ')


{


return 0;


}


}


}


return 1;


}


char IsWin(char board[ROW][COL], int row, int col)


{


int i = 0;


for (i = 0; i < row; i++)


{


if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')


{


return board[i][0];


}


}


for (i = 0; i < col; i++)


{


if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')


{


return board[0][i];


}


}


if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')


return board[1][1];


if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')


return board[1][1];

最后总结

搞定算法,面试字节再不怕,有需要文章中分享的这些二叉树、链表、字符串、栈和队列等等各大面试高频知识点及解析


最后再分享一份终极手撕架构的大礼包(学习笔记):分布式+微服务+开源框架+性能优化



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