android 方式实现 imageview 圆角
public static final int TYPE_ROUND = 1;
/**
圆角大小的默认值
*/
private static final int BODER_RADIUS_DEFAULT = 10;
/**
圆角的大小
*/
private int mBorderRadius;
/**
绘图的 Paint
*/
private Paint mBitmapPaint;
/**
圆角的半径
*/
private int mRadius;
/**
3x3 矩阵,主要用于缩小放大
*/
private Matrix mMatrix;
/**
渲染图像,使用图像为绘制图形着色
*/
private BitmapShader mBitmapShader;
/**
view 的宽度
*/
private int mWidth;
private RectF mRoundRect;
/**
构造函数:获取自定义属性
*/
public RoundImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mMatrix = new Matrix();
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.RoundImageView);
mBorderRadius = a.getDimensionPixelSize(
R.styleable.RoundImageView_borderRadius, (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
BODER_RADIUS_DEFAULT, getResources()
.getDisplayMetrics()));// 默认为 10dp
type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为 Circle
a.recycle();
}
/**
关于 view 的宽高:主要用于当设置类型为圆形时,我们强制让 view 的宽和高一致
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Log.e("TAG", "onMeasure");
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
/**
如果类型是圆形,则强制改变 view 的宽高一致,以小值为准;如果是圆角则不用管宽高问题
*/
if (type == TYPE_CIRCLE) {
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
setMeasuredDimension(mWidth, mWidth);
}
}
/**
设置 BitmapShader
绘制
*/
@Override
protected void onDraw(Canvas canvas) {
if (getDrawable() == null) {
return;
}
setUpShader();
if (type == TYPE_ROUND) {
canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
mBitmapPaint);
} else {
canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
// drawSomeThing(canvas);
}
}
@Override
protec
ted void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 圆角图片的范围
if (type == TYPE_ROUND)
mRoundRect = new RectF(0, 0, getWidth(), getHeight());
}
/**
初始化 BitmapShader//给 paint 附加一个具有某种魔力(缩放)的 shader
drawable 转化为我们的 bitmap
设置 shader 的 mode
设置 scale: 因为最终缩放完成的图片一定要大于我们的 view 的区域
scale 设置给 matrix
matrix 设置给 shader
shader 设置给 paint
*/
private void setUpShader() {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
Bitmap bmp = drawableToBitamp(drawable);
// 将 bmp 作为着色器,就是在指定区域内绘制 bmp;此构造方法用的是拉伸 mode: clamp
mBitmapShader = new BitmapShader(bmp, CLAMP, CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE) {
// 拿到 bitmap 宽或高的小值//我们需要画正方形
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;
} else if (type == TYPE_ROUND) {
// 如果图片的宽或者高与 view 的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们 view 的宽高;所以我们这里取大值;//view 的宽度/bitmap 的宽度=缩放倍数
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
1.0f / bmp.getHeight());
}
// shader 的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 先给 paint 设置 shader;然后画笔会有所不同哦,例如
mBitmapPaint.setShader(mBitmapShader);
}
/**
drawable 转 bitmap
@param drawable
@return
*/
private Bitmap drawableToBitamp(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
//以下为 drawable 转 bitmap 的通用方法
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
/**
添加一个方法
bitmap 转 drawable
*/
private Drawable bitmapToDrawable(Bitmap bitmap) {
Drawable drawable = new BitmapDrawable(null, bitmap);
return drawable;
}
//状态存储与恢复
private static final String STATE_INSTANCE = "state_instance";
private static final String STATE_TYPE = "state_type";
private static final String STATE_BORDER_RADIUS = "state_border_radius";
@Override
protected Parcelable onSaveInstanceState() {
Bundle bundle = new Bundle();
bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
bundle.putInt(STATE_TYPE, type);
bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (state instanceof Bundle) {
Bundle bundle = (Bundle) state;
super.onRestoreInstanceState(((Bundle) state)
.getParcelable(STATE_INSTANCE));
this.type = bundle.getInt(STATE_TYPE);
this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
} else {
super.onRestoreInstanceState(state);
}
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