我看 JAVA 之 并发编程【一】
发布于: 1 小时前
我看 JAVA 之 并发编程【一】
线程与进程
进程是资源分配的最小单位,线程是 CPU 调度的最小单位
进程:白话说就是计算机中运行的一个程序,一个进程可以包含多个线程。
线程:是操作系统能够进行运算调度的最小单位,包含在进程之中,是进程中的实际运作单位。
Callable
每当大家面试的时候,经常会被问道实现多线程有几种方式?一般都会说两种:继承 Thread 类 or 实现 Runnable 接口。那么,还有人说通过实现 Callable 的 call 接口 也可以实现多线程,并且还可有返回值!这是为什么呢?让我们一探究竟。
FutureTask futureTask = new FutureTask(new Callable() { @Override public String call() throws Exception { System.out.println("hello..."); return "call return"; } });futureTask.run();
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通过上面的类图发现 FutureTask 间接实现了 Runnable 接口,那是不是说 Callable 多线程方案实际还是 Runnable 方案呢?接下来只能看 FutureTask 的源码了。
public class FutureTask<V> implements RunnableFuture<V> {
/** * 任务的状态 * * Possible state transitions: * NEW -> COMPLETING -> NORMAL * NEW -> COMPLETING -> EXCEPTIONAL * NEW -> CANCELLED * NEW -> INTERRUPTING -> INTERRUPTED */ private volatile int state; //任务状态,volatile private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6;
/** callable,实际的业务在callable.call()方法中 */ private Callable<V> callable; /** outcome为callable.call()的返回值接收对象,通过get()获得 */ private Object outcome; // non-volatile, protected by state reads/writes /** The thread running the callable; CASed during run() */ private volatile Thread runner; /** Treiber stack of waiting threads */ private volatile WaitNode waiters;复制代码
run()方法,核心逻辑
/** * 核心还是Runnable接口的run方法 * run方法内部调用callable的call方法,执行业务 * 最后将call方法的返回值set到FutureTask的outcome属性 */ public void run() { //1. 进入run方法,cas改变任务状态 if (state != NEW || !RUNNER.compareAndSet(this, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call();//2. 调用callable的call方法 ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result);//3. 设置结果给FutureTask的outcome属性 } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }复制代码
等待结束或打断 or 超时终止,如下:
/** * Awaits completion or aborts on interrupt or timeout. * 等待结束或打断or超时终止 */ private int awaitDone(boolean timed, long nanos)
long startTime = 0L; // Special value 0L means not yet parked WaitNode q = null; boolean queued = false; for (;;) {//死循环 int s = state; if (s > COMPLETING) { if (q != null) q.thread = null; return s; } else if (s == COMPLETING) // We may have already promised (via isDone) that we are done // so never return empty-handed or throw InterruptedException Thread.yield(); else if (Thread.interrupted()) {// interrupt打断 removeWaiter(q); throw new InterruptedException(); } else if (q == null) { if (timed && nanos <= 0L) return s; q = new WaitNode(); } else if (!queued) queued = WAITERS.weakCompareAndSet(this, q.next = waiters, q); //加入到WAITERS else if (timed) { //使用超时等待 final long parkNanos; if (startTime == 0L) { // first time startTime = System.nanoTime(); if (startTime == 0L) startTime = 1L; parkNanos = nanos; } else { long elapsed = System.nanoTime() - startTime; if (elapsed >= nanos) { removeWaiter(q); return state; } parkNanos = nanos - elapsed; } // nanoTime may be slow; recheck before parking if (state < COMPLETING) LockSupport.parkNanos(this, parkNanos); } else LockSupport.park(this); } }复制代码
通过以上代码分析,Callable 接口实现多线程,仍然是实现 Runnable 接口的方式来实现,Callable.call()仅仅是提供业务处理的封装,核心应该关注 FutureTask。
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发布于: 1 小时前阅读数: 4
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