HarmonyOS 开发实战之 XEngine Kit 实现跨平台美颜特效
在开发"拍摄美颜相机"应用时,我们需要确保特效在不同设备上保持一致的渲染效果。今天重点记录 XEngine Kit 的应用实践,这个跨平台渲染引擎帮助我们轻松实现了 OpenGL、Vulkan 和 Metal 的多后端支持。
import { XEngine, BackendType } from '@ohos/xengine';
// 初始化引擎(自动选择最佳后端)
const engine = new XEngine({
backendPreference: [BackendType.VULKAN, BackendType.GLES3],
debug: false
});
// 创建渲染上下文
const context = engine.createContext({
antialias: true,
preserveDrawingBuffer: false
});
const beautyShader = engine.createShaderProgram({
vertex: `
attribute vec2 position;
varying vec2 vUV;
void main() {
vUV = position * 0.5 + 0.5;
gl_Position = vec4(position, 0.0, 1.0);
}`,
fragment: `
precision highp float;
uniform sampler2D inputTexture;
uniform float smoothLevel;
varying vec2 vUV;
void main() {
vec4 color = texture2D(inputTexture, vUV);
// 简易磨皮算法
gl_FragColor = vec4(mix(color.rgb, smoothstep(0.2, 0.8, color.rgb), smoothLevel), 1.0);
}`
});
const pipeline = engine.createRenderPipeline({
shader: beautyShader,
vertexFormat: ['position:vec2'],
textures: ['inputTexture']
});
// 更新美颜参数
pipeline.setUniform('smoothLevel', 0.75);
// 在工作线程初始化XEngine
workerEngine = new XEngine({
backendType: BackendType.GLES3,
sharedContext: mainContext
});
// 异步执行滤镜计算
workerPort.postMessage({
type: 'processFrame',
texture: frameTexture
});
// 检测设备温度过高时降级到GLES2
thermalMonitor.on('overheat', () => {
engine.switchBackend(BackendType.GLES2);
});
engine.createTexture({
width: ALIGN4(width),
height: ALIGN4(height)
});
typescript
if (engine.currentBackend === BackendType.METAL) {
setupMetalLayer(nativeView);
}
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