TRX 区块链质押挖矿系统是波场 TRON 区块链网络的一个重要组成部分。质押挖矿是波场 TRON 的一种获取收益的方式,用户需要将 TRX 代币锁定在特定的智能合约中,以支持网络安全和稳定性。通过质押 TRX,用户可以参与波场网络的共识机制,帮助验证交易并维护网络。在 TRX 的质押挖矿系统中,用户可以选择不同的节点,并输入质押数量,确认并支付质押手续费。在质押成功后,用户可以开始挖矿,收益会自动积累到钱包中,可以随时提取。
以下是一个简单的 TRX 区块链质押挖矿系统合约代码的示例:
// SPDX-License-Identifier: MITpragma solidity ^0.8.0;
contract TRXStaking {// TRX 合约地址 address payable public treasury;// 质押最小额度 uint public minimumStake;// 质押最大额度 uint public maximumStake;// 当前奖励率 uint public currentRewardRate;// 当前质押数量 uint public currentStake;// 当前待释放数量 uint public currentUnrelease;// 当前奖励数量 uint public currentReward;// 上次奖励时间 uint public lastRewardTime;
// 事件:成功质押 【完整逻辑部署搭建可看我昵称】event Stake(address indexed staker, uint stakeAmount);
// 事件:成功释放 event Release(address indexed staker, uint releaseAmount);
// 事件:成功领取奖励 event ClaimReward(address indexed staker, uint rewardAmount);
// 构造函数,初始化合约参数 constructor(address payable _treasury, uint _minimumStake, uint _maximumStake, uint _currentRewardRate) {
treasury = _treasury;
minimumStake = _minimumStake;
maximumStake = _maximumStake;
currentRewardRate = _currentRewardRate;
currentStake = 0;
currentUnrelease = 0;
currentReward = 0;
lastRewardTime = block.timestamp;
}
// 质押TRX代币 【完整逻辑部署搭建可看我昵称】function stake(address _staker, uint _stakeAmount) public returns (uint remainingAmount) {
require(_stakeAmount >= minimumStake);
require(_stakeAmount <= maximumStake);
require(_staker.balance >= _stakeAmount);
_staker.transfer(_stakeAmount);
currentStake += _stakeAmount;
currentUnrelease += _stakeAmount;
emit Stake(_staker, _stakeAmount);
return _staker.balance - _stakeAmount;
}
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// 释放质押代币,并领取奖励 function release(address _staker, uint _releaseAmount) public returns (uint remainingAmount) {
require(_releaseAmount <= currentUnrelease);
currentUnrelease -= _releaseAmount;
currentReward += _releaseAmount * currentRewardRate;
emit Release(_staker, _releaseAmount);
emit ClaimReward(_staker, _releaseAmount * currentRewardRate);
treasury.transfer(_releaseAmount + _releaseAmount * currentRewardRate);
lastRewardTime = block.timestamp;
return _releaseAmount;
}
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}
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