前言:最近接触到一种新的(对我个人而言)状态管理方式,它没有采用现有的开源库,如 redux、mobx 等,也没有使用传统的 useContext,而是用 useState + useEffect 写了一个发布订阅者模式进行状态管理,这一点对我来说感觉比较新奇,以前从没接触过这种写法,于是决定研究一下目前比较常用的状态管理方式。
ps:这里谈到的状态管理是指全局状态管理,局部的使用 useState 即可
状态管理方式
目前比较常用的状态管理方式有 hooks、redux、mobx 三种,下面我将详细介绍一下这三类的使用方法以及分析各自的优缺点,以供各位进行参考。
Hooks 状态管理
用 hooks 进行状态管理主要有两种方式:
useContext+useReducer
useState+useEffect
useContext+useReducer
使用方法
1.创建 store 和 reducer 以及全局 context
src/store/reducer.ts
import React from "react";
// 初始状态
export const state = {
count: 0,
name: "ry",
};
// reducer 用于修改状态
export const reducer = (state, action) => {
const { type, payload } = action;
switch (type) {
case "ModifyCount":
return {
...state,
count: payload,
};
case "ModifyName":
return {
...state,
name: payload,
};
default: {
return state;
}
}
};
export const GlobalContext = React.createContext(null);
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2.根组件通过 Provider 注入 context
src/App.tsx
import React, { useReducer } from "react";
import './index.less'
import { state as initState, reducer, GlobalContext} from './store/reducer'
import Count from './components/Count'
import Name from './components/Name'
export default function () {
const [state, dispatch] = useReducer(reducer, initState);
return (
<div>
<GlobalContext.Provider value={{state, dispatch}}>
<Count />
<Name />
</GlobalContext.Provider>
</div>
)
}
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3.在组件中使用
src/components/Count/index.tsx
import { GlobalContext } from "@/store/reducer";
import React, { FC, useContext } from "react";
const Count: FC = () => {
const ctx = useContext(GlobalContext)
return (
<div>
<p>count:{ctx.state.count}</p>
<button onClick={() => ctx.dispatch({ type: "ModifyCount", payload: ctx.state.count+1 })}>+1</button>
</div>
);
};
export default Count;
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src/components/Name/index.tsx
import { GlobalContext } from "@/store/reducer";
import React, { FC, useContext } from "react";
const Name: FC = () => {
const ctx = useContext(GlobalContext)
console.log("NameRerendered")
return (
<div>
<p>name:{ctx.state.name}</p>
</div>
);
};
export default Name;
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useState+useEffect
使用方法
1.创建 state 和 reducer
src/global-states.ts
// 初始state
let globalState: GlobalStates = {
count: 0,
name: 'ry'
}
// reducer
export const modifyGlobalStates = (
operation: GlobalStatesModificationType, payload: any
) => {
switch (operation) {
case GlobalStatesModificationType.MODIFY_COUNT:
globalState = Object.assign({}, globalState, { count: payload })
break
case GlobalStatesModificationType.MODIFY_NAME:
globalState = Object.assign({}, globalState, { name: payload })
break
}
broadcast()
}
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src/global-states.type.ts
export interface GlobalStates {
count: number;
name: string;
}
export enum GlobalStatesModificationType {
MODIFY_COUNT,
MODIFY_NAME
}
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2.写一个发布订阅模式,让组件订阅 globalState
src/global-states.ts
import { useState, useEffect } from 'react'
import {
GlobalStates,
GlobalStatesModificationType
} from './global-states.type'
let listeners = []
let globalState: GlobalStates = {
count: 0,
name: 'ry'
}
// 发布,所有订阅者收到消息,执行setState重新渲染
const broadcast = () => {
listeners.forEach((listener) => {
listener(globalState)
})
}
export const modifyGlobalStates = (
operation: GlobalStatesModificationType, payload: any
) => {
switch (operation) {
case GlobalStatesModificationType.MODIFY_COUNT:
globalState = Object.assign({}, globalState, { count: payload })
break
case GlobalStatesModificationType.MODIFY_NAME:
globalState = Object.assign({}, globalState, { name: payload })
break
}
// 状态改变即发布
broadcast()
}
// useEffect + useState实现发布订阅
export const useGlobalStates = () => {
const [value, newListener] = useState(globalState)
useEffect(() => {
// newListener是新的订阅者
listeners.push(newListener)
// 组件卸载取消订阅
return () => {
listeners = listeners.filter((listener) => listener !== newListener)
}
})
return value
}
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3.组件中使用
src/App.tsx
import React from 'react'
import './index.less'
import Count from './components/Count'
import Name from './components/Name'
export default function () {
return (
<div>
<Count />
<Name />
</div>
)
}
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src/components/Count/index.tsx
import React, { FC } from 'react'
import { useGlobalStates, modifyGlobalStates } from '@/store/global-states'
import { GlobalStatesModificationType } from '@/store/global-states.type'
const Count: FC = () => {
// 调用useGlobalStates()即订阅globalStates()
const { count } = useGlobalStates()
return (
<div>
<p>count:{count}</p>
<button
onClick={() =>
modifyGlobalStates( GlobalStatesModificationType.MODIFY_COUNT, count + 1 ) } > +1 </button>
</div>
)
}
export default Count
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src/components/Name/index.tsx
import React, { FC } from 'react'
import { useGlobalStates } from '@/store/global-states'
const Count: FC = () => {
const { name } = useGlobalStates()
console.log('NameRerendered')
return (
<div>
<p>name:{name}</p>
</div>
)
}
export default Count
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优缺点分析
由于以上两种都是采用 hooks 进行状态管理,这里统一进行分析,参考 前端react面试题详细解答
优点
缺点
Redux 状态管理
使用方法:
1.引入 redux
yarn add redux react-redux @types/react-redux redux-thunk
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2.新建 reducer
在 src/store/reducers 文件夹下新建 addReducer.ts(可建立多个 reducer)
import * as types from '../action.types'
import { AnyAction } from 'redux'
// 定义参数接口
export interface AddState {
count: number
name: string
}
// 初始化state
let initialState: AddState = {
count: 0,
name: 'ry'
}
// 返回一个reducer
export default (state: AddState = initialState, action: AnyAction): AddState => {
switch (action.type) {
case types.ADD:
return { ...state, count: state.count + action.payload }
default:
return state
}
}
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在 src/stores 文件夹下新建 action.types.ts
主要用于声明 action 类型
export const ADD = 'ADD'
export const DELETE = 'DELETE'
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3.合并 reducer
在 src/store/reducers 文件夹下新建 index.ts
import { combineReducers, ReducersMapObject, AnyAction, Reducer } from 'redux'
import addReducer, { AddState } from './addReducer'
// 如有多个reducer则合并reducers,模块化
export interface CombinedState {
addReducer: AddState
}
const reducers: ReducersMapObject<CombinedState, AnyAction> = {
addReducer
}
const reducer: Reducer<CombinedState, AnyAction> = combineReducers(reducers)
export default reducer
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3.创建 store
在 src/stores 文件夹下新建 index.ts
import {
createStore,
applyMiddleware,
StoreEnhancer,
StoreEnhancerStoreCreator,
Store
} from 'redux'
import thunk from 'redux-thunk'
import reducer from './reducers'
// 生成store增强器
const storeEnhancer: StoreEnhancer = applyMiddleware(thunk)
const storeEnhancerStoreCreator: StoreEnhancerStoreCreator = storeEnhancer(createStore)
const store: Store = storeEnhancerStoreCreator(reducer)
export default store
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4.根组件通过 Provider 注入 store
src/index.tsx(用 provider 将 App.tsx 包起来)
import React from 'react'
import ReactDOM from 'react-dom'
import App from './App'
import { Provider } from 'react-redux'
import store from './store'
ReactDOM.render(
<Provider store={store}>
<App />
</Provider>,
document.getElementById('root')
)
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5.在组件中使用
src/somponents/Count/index.tsx
import React, { FC } from 'react'
import { connect } from 'react-redux'
import { Dispatch } from 'redux'
import { AddState } from 'src/store/reducers/addReducer'
import { CombinedState } from 'src/store/reducers'
import * as types from '@/store/action.types'
// 声明参数接口
interface Props {
count: number
add: (num: number) => void
}
// ReturnType获取函数返回值类型,&交叉类型(用于多类型合并)
// type Props = ReturnType<typeof mapStateToProps> & ReturnType<typeof mapDispatchToProps>
const Count: FC<Props> = (props) => {
const { count, add } = props
return (
<div>
<p>count: {count}</p>
<button onClick={() => add(5)}>addCount</button>
</div>
)
}
// 这里相当于自己手动做了映射,只有这里映射到的属性变化,组件才会rerender
const mapStateToProps = (state: CombinedState) => ({
count: state.addReducer.count
})
const mapDispatchToProps = (dispatch: Dispatch) => {
return {
add(num: number = 1) {
// payload为参数
dispatch({ type: types.ADD, payload: num })
}
}
}
export default connect(mapStateToProps, mapDispatchToProps)(Count)
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src/somponents/Name/index.tsx
import React, { FC } from 'react'
import { connect } from 'react-redux'
import { Dispatch } from 'redux'
import { AddState } from 'src/store/reducers/addReducer'
import { CombinedState } from 'src/store/reducers'
import * as types from '@/store/action.types'
// 声明参数接口
interface Props {
name: string
}
const Name: FC<Props> = (props) => {
const { name } = props
console.log('NameRerendered')
return (
<div>
<p>name: {name}</p>
</div>
)
}
// name变化组件才会rerender
const mapStateToProps = (state: CombinedState) => ({
name: state.addReducer.name
})
// addReducer内任意属性变化组件都会rerender
// const mapStateToProps = (state: CombinedState) => state.addReducer
export default connect(mapStateToProps)(Name)
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优缺点分析
优点
组件会订阅 store 中具体的某个属性【mapStateToProps 手动完成】,只要当属性变化时,组件才会 rerender,渲染效率较高
流程规范,按照官方推荐的规范和结合团队风格打造一套属于自己的流程。
配套工具比较齐全 redux-thunk 支持异步,redux-devtools 支持调试
可以自定义各种中间件
缺点
state+action+reducer 的方式不太好理解,不太直观
非常啰嗦,为了一个功能又要写 reducer 又要写 action,还要写一个文件定义 actionType,显得很麻烦
使用体感非常差,每个用到全局状态的组件都得写一个 mapStateToProps 和 mapDispatchToProps,然后用 connect 包一层,我就简单用个状态而已,咋就这么复杂呢
当然还有一堆的引入文件,100 行的代码用了 redux 可以变成 120 行,不过换个角度来说这也算增加了自己的代码量
好像除了复杂也没什么缺点了
Mobx 状态管理
常规使用(mobx-react)
使用方法
1.引入 mobx
yarn add mobx mobx-react -D
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2.创建 store
在/src/store 目录下创建你要用到的 store(在这里使用多个 store 进行演示)
例如:
store1.ts
import { observable, action, makeObservable } from 'mobx'
class Store1 {
constructor() {
makeObservable(this) //mobx6.0之后必须要加上这一句
}
@observable
count = 0
@observable
name = 'ry'
@action
addCount = () => {
this.count += 1
}
}
const store1 = new Store1()
export default store1
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store2.ts
这里使用 makeAutoObservable 代替了 makeObservable,这样就不用对每个 state 和 action 进行修饰了(两个方法都可,自行选择)
import { makeAutoObservable } from 'mobx'
class Store2 {
constructor() {
// mobx6.0之后必须要加上这一句
makeAutoObservable(this)
}
time = 11111111110
}
const store2 = new Store2()
export default store2
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3.导出 store
src/store/index.ts
import store1 from './store1'
import store2 from './store2'
export const store = { store1, store2 }
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4.根组件通过 Provider 注入 store
src/index.tsx(用 provider 将 App.tsx 包起来)
import React from 'react'
import ReactDOM from 'react-dom'
import App from './App'
import store from './store'
import { Provider } from 'mobx-react'
ReactDOM.render(
<Provider {...store}>
<App />
</Provider>,
document.getElementById('root')
)
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5.在组件中使用
src/somponents/Count/index.tsx
import React, { FC } from 'react'
import { observer, inject } from 'mobx-react'
// 类组件用装饰器注入,方法如下
// @inject('store1')
// @observer
interface Props {
store1?: any
}
const Count: FC<Props> = (props) => {
const { count, addCount } = props.store1
return (
<div>
<p>count: {count}</p>
<button onClick={addCount}>addCount</button>
</div>
)
}
// 函数组件用Hoc,方法如下(本文统一使用函数组件)
export default inject('store1')(observer(Count))
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src/components/Name/index.tsx
import React, { FC } from 'react'
import { observer, inject } from 'mobx-react'
interface Props {
store1?: any
}
const Name: FC<Props> = (props) => {
const { name } = props.store1
console.log('NameRerendered')
return (
<div>
<p>name: {name}</p>
</div>
)
}
// 函数组件用Hoc,方法如下(本文统一使用函数组件)
export default inject('store1')(observer(Name))
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优缺点分析:
优点:
缺点:
最佳实践(mobx+hooks)
使用方法
1.引入 mobx
同上
2.创建 store
同上
3.导出 store(结合 useContext)
src/store/index.ts
import React from 'react'
import store1 from './store1'
import store2 from './store2'
// 导出store1
export const storeContext1 = React.createContext(store1)
export const useStore1 = () => React.useContext(storeContext1)
// 导出store2
export const storeContext2 = React.createContext(store2)
export const useStore2 = () => React.useContext(storeContext2)
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4.在组件中使用
无需使用 Provider 注入根组件
src/somponents/Count/index.tsx
import React, { FC } from 'react'
import { observer } from 'mobx-react'
import { useStore1 } from '@/store/'
// 类组件可用装饰器,方法如下
// @observer
const Count: FC = () => {
const { count, addCount } = useStore1()
return (
<div>
<p>count: {count}</p>
<button onClick={addCount}>addCount</button>
</div>
)
}
// 函数组件用Hoc,方法如下(本文统一使用函数组件)
export default observer(Count)
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src/components/Name/index.tsx
import React, { FC } from 'react'
import { observer } from 'mobx-react'
import { useStore1 } from '@/store/'
const Name: FC = () => {
const { name } = useStore1()
console.log('NameRerendered')
return (
<div>
<p>name: {name}</p>
</div>
)
}
export default observer(Name)
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优缺点分析:
优点:
学习成本少,基础知识非常简单,跟 Vue 一样的核心原理,响应式编程。
一个 store 即写 state,也写 action,这种方式便于理解
组件会自动订阅 store 中具体的某个属性,只要当属性变化时,组件才会 rerender,渲染效率较高
成功避免了上一种使用方式的缺点,不用对使用的 store 进行 interface 或 type 声明!
内置异步 action 操作方式
代码量真的很少,使用很简单有没有,强烈推荐!
缺点:
Mobx 自动订阅实现原理
基本概念
Observable //被观察者,状态
Observer //观察者,组件
Reaction //响应,是一类的特殊的 Derivation,可以注册响应函数,使之在条件满足时自动执行。
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建立依赖
我们给组件包的一层 observer 实现了这个功能
export default observer(Name)
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组件每次 mount 和 update 时都会执行一遍 useObserver 函数,useObserver 函数中通过 reaction.track 进行依赖收集,将该组件加到该 Observable 变量的依赖中(bindDependencies)。
// fn = function () { return baseComponent(props, ref);
export function useObserver(fn, baseComponentName) {
...
var rendering;
var exception;
reaction.track(function () {
try {
rendering = fn();
}
catch (e) {
exception = e;
}
});
if (exception) {
throw exception; // re-throw any exceptions caught during rendering
}
return rendering;
}
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reaction.track()
_proto.track = function track(fn) {
// 开始收集
startBatch();
var result = trackDerivedFunction(this, fn, undefined);
// 结束收集
endBatch();
};
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reaction.track 里面的核心内容是 trackDerivedFunction
function trackDerivedFunction<T>(derivation: IDerivation, f: () => T, context: any) {
...
let result
// 执行回调f,触发了变量(即组件的参数)的 get,从而获取 dep【收集依赖】
if (globalState.disableErrorBoundaries === true) {
result = f.call(context)
} else {
try {
result = f.call(context)
} catch (e) {
result = new CaughtException(e)
}
}
globalState.trackingDerivation = prevTracking
// 给 observable 绑定 derivation
bindDependencies(derivation)
...
return result
}
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触发依赖
Observable(被观察者,状态)修改后,会调用它的 set 方法,然后再依次执行该 Observable 之前收集的依赖函数,触发 rerender。
组件更新
用组件更新来简单阐述总结一下:mobx 的执行原理。
observer 这个装饰器(也可以是 Hoc),对 React 组件的 render 方法进行 track。
将 render 方法,加入到各个 observable 的依赖中。当 observable 发生变化,track 方法就会执行。
track 中,还是先进行依赖收集,调用 forceUpdate 去更新组件,然后结束依赖收集。
每次都进行依赖收集的原因是,每次执行依赖可能会发生变化
总结
简单总结了一下目前较为常用的状态管理方式,我个人最喜欢的使用方式是 Mobx+Hooks,简单轻量易上手。各位可以根据自己的需求选择适合自己项目的管理方式。
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