这一章就来讲讲React
在协调阶段的beginWork
里面主要做的事情 -- dom diff
。
本文主要讲的是React17.0.2
版本的diff
,在此我也画了一个简单的流程图:
reconcileChildren
dom diff
的入口函数就是reconcileChildren
,那么他的源码如下:
//packages/react-reconciler/src/ReactFiberBeginWork.old.js
export function reconcileChildren(
current: Fiber | null,//当前的fiber节点
workInProgress: Fiber,// 新生成的fiber
nextChildren: any,// 新生成的reactElement内容
renderLanes: Lanes,//渲染优先级
) {
if (current === null) {
// 如果没有已经渲染的fiber树,则直接把reactElement内容渲染上去
// If this is a fresh new component that hasn't been rendered yet, we
// won't update its child set by applying minimal side-effects. Instead,
// we will add them all to the child before it gets rendered. That means
// we can optimize this reconciliation pass by not tracking side-effects.
workInProgress.child = mountChildFibers(
workInProgress,
null,
nextChildren,
renderLanes,
);
} else {
// If the current child is the same as the work in progress, it means that
// we haven't yet started any work on these children. Therefore, we use
// the clone algorithm to create a copy of all the current children.
// If we had any progressed work already, that is invalid at this point so
// let's throw it out.
workInProgress.child = reconcileChildFibers(
workInProgress,
current.child,
nextChildren,
renderLanes,
);
}
}
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reconcileChildren
的源码并不长,主要做了两件事
我们关注一下mountChildFibers
和reconcileChildFibers
,我们发现这两个函数分别指向ChildReconciler
,只是mountChildFibers
的参数为false
,reconcileChildFibers
的参数为true
。我们在这里先埋下一个点,看看这个参数对后期的流程有什么影响。
我们继续深入可以发现,ChildReconciler
这个函数冰的执行返回了reconcileChildFibers
,所以这便是reconcileChildren
的核心功能代码所在了。
reconcileChildFibers
function reconcileChildFibers(
returnFiber: Fiber, currentFirstChild: Fiber | null, newChild: any, lanes: Lanes, ): Fiber | null {
// This function is not recursive.
// If the top level item is an array, we treat it as a set of children,
// not as a fragment. Nested arrays on the other hand will be treated as
// fragment nodes. Recursion happens at the normal flow.
// Handle top level unkeyed fragments as if they were arrays.
// This leads to an ambiguity between <>{[...]}</> and <>...</>.
// We treat the ambiguous cases above the same.
const isUnkeyedTopLevelFragment =
typeof newChild === 'object' &&
newChild !== null &&
newChild.type === REACT_FRAGMENT_TYPE &&
newChild.key === null;
if (isUnkeyedTopLevelFragment) {
newChild = newChild.props.children;
}
// Handle object types
const isObject = typeof newChild === 'object' && newChild !== null;
// 处理对象类型
if (isObject) {
switch (newChild.$$typeof) {
// REACT_ELEMENT_TYPE类型
case REACT_ELEMENT_TYPE:
return placeSingleChild(
reconcileSingleElement(
returnFiber,
currentFirstChild,
newChild,
lanes,
),
);
// REACT_PORTAL_TYPE类型
case REACT_PORTAL_TYPE:
return placeSingleChild(
reconcileSinglePortal(
returnFiber,
currentFirstChild,
newChild,
lanes,
),
);
// REACT_LAZY_TYPE类型
case REACT_LAZY_TYPE:
if (enableLazyElements) {
const payload = newChild._payload;
const init = newChild._init;
// TODO: This function is supposed to be non-recursive.
return reconcileChildFibers(
returnFiber,
currentFirstChild,
init(payload),
lanes,
);
}
}
}
// 字符串与数字类型
if (typeof newChild === 'string' || typeof newChild === 'number') {
return placeSingleChild(
reconcileSingleTextNode(
returnFiber,
currentFirstChild,
'' + newChild,
lanes,
),
);
}
// 数组类型
if (isArray(newChild)) {
return reconcileChildrenArray(
returnFiber,
currentFirstChild,
newChild,
lanes,
);
}
// 可迭代的类型
if (getIteratorFn(newChild)) {
return reconcileChildrenIterator(
returnFiber,
currentFirstChild,
newChild,
lanes,
);
}
if (isObject) {
throwOnInvalidObjectType(returnFiber, newChild);
}
if (__DEV__) {
if (typeof newChild === 'function') {
warnOnFunctionType(returnFiber);
}
}
if (typeof newChild === 'undefined' && !isUnkeyedTopLevelFragment) {
// If the new child is undefined, and the return fiber is a composite
// component, throw an error. If Fiber return types are disabled,
// we already threw above.
switch (returnFiber.tag) {
case ClassComponent: {
if (__DEV__) {
const instance = returnFiber.stateNode;
if (instance.render._isMockFunction) {
// We allow auto-mocks to proceed as if they're returning null.
break;
}
}
}
// Intentionally fall through to the next case, which handles both
// functions and classes
// eslint-disable-next-lined no-fallthrough
case Block:
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent: {
invariant(
false,
'%s(...): Nothing was returned from render. This usually means a ' +
'return statement is missing. Or, to render nothing, ' +
'return null.',
getComponentName(returnFiber.type) || 'Component',
);
}
}
}
// Remaining cases are all treated as empty.
return deleteRemainingChildren(returnFiber, currentFirstChild);
}
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reconcileChildFibers
中我们根据入参newChild
的类型分别对应着不同的处理:
当修改的内容为REACT_ELEMENT_TYPE
类型,调用reconcileSingleElement
函数。
当修改的内容为REACT_PORTAL_TYPE
类型,调用reconcileSinglePortal
函数。
当修改的内容为REACT_LAZY_TYPE
类型,递归调用reconcileChildFibers
函数。
当修改的内容问纯文本
类型,调用reconcileSingleTextNode
函数。
当修改的内容为数组
类型,调用reconcileChildrenArray
函数。
当修改的内容为可迭代
类型,调用reconcileChildrenIterator
函数
参考 React 实战视频讲解:进入学习
reconcileSingleElement
reconcileSingleElement
的源码如下:
function reconcileSingleElement(
returnFiber: Fiber,// 父级
currentFirstChild: Fiber | null, // 父级下diff的第一个
element: ReactElement, // 当前元素
lanes: Lanes, // 优先级
): Fiber {
const key = element.key;
let child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
switch (child.tag) {
// 如果为Fragment类型,并且key也相等
case Fragment: {
if (element.type === REACT_FRAGMENT_TYPE) {
// get后面的兄弟节点添加Deletion标记,用于dom删除
deleteRemainingChildren(returnFiber, child.sibling);
// 通过useFiber复用旧fiber与新的props
const existing = useFiber(child, element.props.children);
existing.return = returnFiber;
if (__DEV__) {
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
break;
}
case Block:
if (enableBlocksAPI) {
let type = element.type;
if (type.$$typeof === REACT_LAZY_TYPE) {
type = resolveLazyType(type);
}
if (type.$$typeof === REACT_BLOCK_TYPE) {
// The new Block might not be initialized yet. We need to initialize
// it in case initializing it turns out it would match.
if (
((type: any): BlockComponent<any, any>)._render ===
(child.type: BlockComponent<any, any>)._render
) {
deleteRemainingChildren(returnFiber, child.sibling);
const existing = useFiber(child, element.props);
existing.type = type;
existing.return = returnFiber;
if (__DEV__) {
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
}
}
// We intentionally fallthrough here if enableBlocksAPI is not on.
// eslint-disable-next-lined no-fallthrough
default: {
if (
// 新的ReactElement与旧的current fiber 的key 与 type都相同
child.elementType === element.type ||
// Keep this check inline so it only runs on the false path:
(__DEV__
? isCompatibleFamilyForHotReloading(child, element)
: false)
) {
// 添加标记
deleteRemainingChildren(returnFiber, child.sibling);
const existing = useFiber(child, element.props);
existing.ref = coerceRef(returnFiber, child, element);
existing.return = returnFiber;
if (__DEV__) {
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
}
break;
}
}
// 匹配不上,key相等,type不相等,移除旧的fiber以及后面的兄弟
deleteRemainingChildren(returnFiber, child);
break;
}
else
{
// 如果key不同,则标记Deletion,
deleteChild(returnFiber, child);
}
// 遍历其兄弟
child = child.sibling;
}
if (element.type === REACT_FRAGMENT_TYPE) {
// 如果是fragment类型,创建fragment,并返回。
const created = createFiberFromFragment(
element.props.children,
returnFiber.mode,
lanes,
element.key,
);
created.return = returnFiber;
return created;
} else {
//如果不是fragment,创建element并返回fiber
const created = createFiberFromElement(element, returnFiber.mode, lanes);
created.ref = coerceRef(returnFiber, currentFirstChild, element);
created.return = returnFiber;
return created;
}
}
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根据源码,reconcileSingleElement
函数中会遍历当前父级fiber
下面的所有子fiber
,根据旧的fiber
与新生成的ReactElement的key
和type
进行比较:
如果旧的fiber
子节点与新的子节点的key
和type
不一致,给当前的旧的fiber
子节点添加上Deletion
标记,继续遍历其兄弟节点。
如果旧的fiber
子节点与新的子节点的key
是一致的,就会根据当前的节点类型去做匹配处理,通过deleteRemainingChildren
给当前子节点以及后面的所有的兄弟节点添加上Deletion
标记,并且通过useFiber
复用该子节点和该子节点新的props
。
如果旧的fiber
子节点与新的子节点的类型匹配不上,则会直接给旧的fiber
子节点打上Deletion
标记,移除子节点以及后面的所有兄弟节点。
如果旧的fiber
树遍历完毕,但是发现还没有匹配完的节点,那么会通过createFiberFromFragment
,createFiberFromElement
创建新的fiber
节点,并指向父级fiber
。
reconcileSingPortal
function reconcileSinglePortal(
returnFiber: Fiber, currentFirstChild: Fiber | null, portal: ReactPortal, lanes: Lanes, ): Fiber {
const key = portal.key;
let child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
if (
child.tag === HostPortal &&
child.stateNode.containerInfo === portal.containerInfo &&
child.stateNode.implementation === portal.implementation
) {
deleteRemainingChildren(returnFiber, child.sibling);
const existing = useFiber(child, portal.children || []);
existing.return = returnFiber;
return existing;
} else {
deleteRemainingChildren(returnFiber, child);
break;
}
} else {
deleteChild(returnFiber, child);
}
child = child.sibling;
}
const created = createFiberFromPortal(portal, returnFiber.mode, lanes);
created.return = returnFiber;
return created;
}
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有了上面REACT_ELEMENT_TYPE
的讲解,对于REACT_PORTAL_TYPE
的源码就有一定的思路了,如果还不知道ReactPortal
的作用
placeSingleChild
上述的不管是REACT_ELEMENT_TYPE
、REACT_PORTAL_TYPE
、REACT_LAZY_TYPE
都是用了placeSingleChild
包裹起来的,我们来看一看他做了什么事情。
function placeSingleChild(newFiber: Fiber): Fiber {
// This is simpler for the single child case. We only need to do a
// placement for inserting new children.
if (shouldTrackSideEffects && newFiber.alternate === null) {
newFiber.flags = Placement;
}
return newFiber;
}
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那么这里我们就发现了这个shouldTrackSideEffects
,还记得我们在前面讲的ChildReconciler
函数的入参吗?他只是一个布尔。在挂载阶段shouldTrackSideEffects:false
,直接是return newFiber
。不必要的标记增加性能开销。而在更新阶段,就必须要做这样的操作。Placement
为 dom 更新时的插入标记。
reconcileSingleTextNode
reconcileSingleTextNode
的源码如下:
function reconcileSingleTextNode(
returnFiber: Fiber, currentFirstChild: Fiber | null, textContent: string, lanes: Lanes, ): Fiber {
// There's no need to check for keys on text nodes since we don't have a
// way to define them.
//第一个子节点为文本类型
if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
// We already have an existing node so let's just update it and delete
// the rest.
deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
const existing = useFiber(currentFirstChild, textContent);
existing.return = returnFiber;
return existing;
}
// The existing first child is not a text node so we need to create one
// and delete the existing ones.
//非文本类型打上标记,创建新的文本类型节点
deleteRemainingChildren(returnFiber, currentFirstChild);
const created = createFiberFromText(textContent, returnFiber.mode, lanes);
created.return = returnFiber;//指向父级
return created;
}
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reconcileChildrenArray
上面的情况为一对一
或者多对一
的情况,那么如果是一对多
或者多对多
的情况就要用 reconcileChildrenArray 来处理了。
function reconcileChildrenArray(
returnFiber: Fiber, currentFirstChild: Fiber | null, newChildren: Array<*>, lanes: Lanes, ): Fiber | null {
// This algorithm can't optimize by searching from both ends since we
// don't have backpointers on fibers. I'm trying to see how far we can get
// with that model. If it ends up not being worth the tradeoffs, we can
// add it later.
// Even with a two ended optimization, we'd want to optimize for the case
// where there are few changes and brute force the comparison instead of
// going for the Map. It'd like to explore hitting that path first in
// forward-only mode and only go for the Map once we notice that we need
// lots of look ahead. This doesn't handle reversal as well as two ended
// search but that's unusual. Besides, for the two ended optimization to
// work on Iterables, we'd need to copy the whole set.
// In this first iteration, we'll just live with hitting the bad case
// (adding everything to a Map) in for every insert/move.
// If you change this code, also update reconcileChildrenIterator() which
// uses the same algorithm.
// 验证key是否合法
if (__DEV__) {
// First, validate keys.
let knownKeys = null;
for (let i = 0; i < newChildren.length; i++) {
const child = newChildren[i];
knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
}
}
// 要返回的第一个子fiber节点
let resultingFirstChild: Fiber | null = null;
let previousNewFiber: Fiber | null = null;
let oldFiber = currentFirstChild;
let lastPlacedIndex = 0;
let newIdx = 0;
let nextOldFiber = null;
// 处理更新情况
// 根据 oldFiber 的 index 和 newChildren 的下标,找到要对比更新的 oldFiber
for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
if (oldFiber.index > newIdx) {
nextOldFiber = oldFiber;
oldFiber = null;
} else {
nextOldFiber = oldFiber.sibling;
}
// 通过updateSlot来diff老的和新的子fiber节点,生成新的fiber
const newFiber = updateSlot(
returnFiber,
oldFiber,
newChildren[newIdx],
lanes,
);
// 如果为null则说明不可复用,退出第一轮循环
if (newFiber === null) {
// TODO: This breaks on empty slots like null children. That's
// unfortunate because it triggers the slow path all the time. We need
// a better way to communicate whether this was a miss or null,
// boolean, undefined, etc.
if (oldFiber === null) {
oldFiber = nextOldFiber;
}
break;
}
if (shouldTrackSideEffects) {
if (oldFiber && newFiber.alternate === null) {
// We matched the slot, but we didn't reuse the existing fiber, so we
// need to delete the existing child.
deleteChild(returnFiber, oldFiber);
}
}
// 记录老的fiber的下标,并打上PlaceMent标记
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
// 如果当前节点的上一个节点是null,则表示当前节点为第一个节点,要返回出去
resultingFirstChild = newFiber;
} else {
// TODO: Defer siblings if we're not at the right index for this slot.
// I.e. if we had null values before, then we want to defer this
// for each null value. However, we also don't want to call updateSlot
// with the previous one.
// 如果不是则说明不是第一个节点,需要继续处理其兄弟节点
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
oldFiber = nextOldFiber;
}
if (newIdx === newChildren.length) {
// We've reached the end of the new children. We can delete the rest.
// 如果newChildren遍历完了,则需要删除后面的所有旧的fiber,打上Deletion标记
deleteRemainingChildren(returnFiber, oldFiber);
return resultingFirstChild;
}
if (oldFiber === null) {
// If we don't have any more existing children we can choose a fast path
// since the rest will all be insertions.
// 如果旧的遍历完了,新的还有那么这都是新增的,通过createChild创建新的节点
for (; newIdx < newChildren.length; newIdx++) {
const newFiber = createChild(returnFiber, newChildren[newIdx], lanes);
if (newFiber === null) {
continue;
}
// 处理移动的情况,给移动的节点加上新增标记,插入到fiber链表树当中
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = newFiber;
} else {
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
}
return resultingFirstChild;
}
// Add all children to a key map for quick lookups.
// 如果新的老的都没有遍历完毕,则需要处理成一个map,老的key作为key,新的value作为value
const existingChildren = mapRemainingChildren(returnFiber, oldFiber);
// Keep scanning and use the map to restore deleted items as moves.
// 遍历剩下的newChildren
for (; newIdx < newChildren.length; newIdx++) {
// 找到mapRemainingChildren中key相等的fiber,复用fiber节点并更新props
const newFiber = updateFromMap(
existingChildren,
returnFiber,
newIdx,
newChildren[newIdx],
lanes,
);
if (newFiber !== null) {
if (shouldTrackSideEffects) {
if (newFiber.alternate !== null) {
// The new fiber is a work in progress, but if there exists a
// current, that means that we reused the fiber. We need to delete
// it from the child list so that we don't add it to the deletion
// list.
// 如果当前的心得节点的指针为null,则需要删除老的节点
existingChildren.delete(
newFiber.key === null ? newIdx : newFiber.key,
);
}
}
// 处理移动dom情况,记录index并打上PlaceMent标记
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
// 将新创建的fiber插入到fiber链表树当中
if (previousNewFiber === null) {
resultingFirstChild = newFiber;
} else {
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
}
}
if (shouldTrackSideEffects) {
// Any existing children that weren't consumed above were deleted. We need
// to add them to the deletion list.
//删除掉剩余的fiber节点
existingChildren.forEach(child => deleteChild(returnFiber, child));
}
return resultingFirstChild;
}
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既然是多对多的这样的一个更新场景,那么就会出现节点的增加、减少、移动等情况,因为大部分的实际场景中,节点更新的情况,往往比增加、减少多得多,所以 React 优先处理了更新的情况。对比的对象为旧的 fiber 和 newChildren。
首先先对newChildren
进行遍历,将当前的 oldFiber 与 当前 newIdx 下标的 newChild 通过 updateSlot
进行 diff。
updateSlot
function updateSlot(
returnFiber: Fiber, oldFiber: Fiber | null, newChild: any, lanes: Lanes, ): Fiber | null {
// Update the fiber if the keys match, otherwise return null.
const key = oldFiber !== null ? oldFiber.key : null;
// 如果是纯文本
if (typeof newChild === 'string' || typeof newChild === 'number') {
// Text nodes don't have keys. If the previous node is implicitly keyed
// we can continue to replace it without aborting even if it is not a text
// node.
if (key !== null) {
return null;
}
return updateTextNode(returnFiber, oldFiber, '' + newChild, lanes);
}
// 如果是对象
if (typeof newChild === 'object' && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE: {
if (newChild.key === key) {
if (newChild.type === REACT_FRAGMENT_TYPE) {
return updateFragment(
returnFiber,
oldFiber,
newChild.props.children,
lanes,
key,
);
}
return updateElement(returnFiber, oldFiber, newChild, lanes);
} else {
return null;
}
}
case REACT_PORTAL_TYPE: {
if (newChild.key === key) {
return updatePortal(returnFiber, oldFiber, newChild, lanes);
} else {
return null;
}
}
case REACT_LAZY_TYPE: {
if (enableLazyElements) {
const payload = newChild._payload;
const init = newChild._init;
return updateSlot(returnFiber, oldFiber, init(payload), lanes);
}
}
}
// 如果是数组或者可迭代的
if (isArray(newChild) || getIteratorFn(newChild)) {
if (key !== null) {
return null;
}
return updateFragment(returnFiber, oldFiber, newChild, lanes, null);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
if (__DEV__) {
if (typeof newChild === 'function') {
warnOnFunctionType(returnFiber);
}
}
return null;
}
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可见updateSlot
函数处理与上面的单节点处理类似:
当oldFiber
与newChildren[newIdx]
的key
、type
相同,则说明是可以复用的,根据oldFiber
和 newChild
的props
生成新的fiber
,通过 placeChild
给新生成的fiber
打上 Placement
副作用标记,同时新 fiber 与之前遍历生成的新 fiber 构建链表树关系。然后继续执行遍历,对下一个oldFiber
和下一个newIdx
下标的newFiber
继续执行diff
当oldFiber
与newChildren[newIdx]
的key
或type
不相同,说明不可复用,返回 null,直接跳出遍历。
第一轮遍历结束后,可能会执行以下几种情况:
若newChildren
遍历完了,那剩下的oldFiber
都是待删除的,通过 deleteRemainingChildren
对剩下的oldFiber
打上Deletion
副作用标记。
若oldFiber
遍历完了,那剩下的newChildren
都是需要新增的,遍历剩下的newChildren
,通过 createChild
创建新的fiber
,placeChild
给新生成的fiber
打上 Placement
副作用标记并添加到fiber
链表树中。
若oldFiber
和newChildren
都未遍历完,通过 mapRemainingChildren
创建一个以剩下的 oldFiber
的key
为key``oldFiber
为value
的map
。然后对剩下的newChildren
进行遍历,通过 updateFromMap
在map
中寻找具有相同key
创建新的fiber
(若找到则基于 oldFiber 和 newChild 的 props 创建,否则直接基于 newChild 创建),则从map
中删除当前的key
,然后placeChild
给新生成的 fiber
打上 Placement
副作用标记并添加到fiber
链表树中。遍历完之后则existingChildren
还剩下 oldFiber
的话,则都是待删除的 fiber,deleteChild
对其打上 Deletion
副作用标记。
updateFromMap
function updateFromMap(
existingChildren: Map<string | number, Fiber>, returnFiber: Fiber, newIdx: number, newChild: any, lanes: Lanes, ): Fiber | null {
if (typeof newChild === 'string' || typeof newChild === 'number') {
// Text nodes don't have keys, so we neither have to check the old nor
// new node for the key. If both are text nodes, they match.
const matchedFiber = existingChildren.get(newIdx) || null;
return updateTextNode(returnFiber, matchedFiber, '' + newChild, lanes);
}
if (typeof newChild === 'object' && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE: {
const matchedFiber =
existingChildren.get(
newChild.key === null ? newIdx : newChild.key,
) || null;
if (newChild.type === REACT_FRAGMENT_TYPE) {
return updateFragment(
returnFiber,
matchedFiber,
newChild.props.children,
lanes,
newChild.key,
);
}
return updateElement(returnFiber, matchedFiber, newChild, lanes);
}
case REACT_PORTAL_TYPE: {
const matchedFiber =
existingChildren.get(
newChild.key === null ? newIdx : newChild.key,
) || null;
return updatePortal(returnFiber, matchedFiber, newChild, lanes);
}
case REACT_LAZY_TYPE:
if (enableLazyElements) {
const payload = newChild._payload;
const init = newChild._init;
return updateFromMap(
existingChildren,
returnFiber,
newIdx,
init(payload),
lanes,
);
}
}
if (isArray(newChild) || getIteratorFn(newChild)) {
const matchedFiber = existingChildren.get(newIdx) || null;
return updateFragment(returnFiber, matchedFiber, newChild, lanes, null);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
if (__DEV__) {
if (typeof newChild === 'function') {
warnOnFunctionType(returnFiber);
}
}
return null;
}
复制代码
updateFromMap
与上面的函数逻辑类似,不再复述,reconcileChildrenArray
的流程如下。
React 的 diff 策略
传统的 diff 算法的时间复杂度为O(n³)
,是因为这种算法是以一棵树的一个节点对比另一棵树的所有节点的,这里为O(n²)
,之后还需要再处理一次新生成的dom
树,故而O(n³)
是这么算出来的。
现代的 diff 算法的时间复杂度为 O(n),他是怎么算出来的呢?原来它采用的是,深度优先
、同层比较
。就拿现在的MVVM
框架来说吧,借助了vdom
这样的一个概念,同层比较在于比较同一层的节点元素,不会出现不同层之间比较的情况。
上图为普通的两棵树,用来阐述什么叫同层级
比较。
react
中的diff
策略,则表现为tree diff
、component diff
、element diff
。
tree diff
:如果把上图的dom
树当做是current Fiber
和workInProgress Fiber
,那么从左到右的操作将会是
在C
节点下面删除G
节点。
在A
节点下面创建W
节点。
在E
节点下面删除J
节点。
在F
下面创建J
节点。
component diff
:组件之间的比较,只会比较他们的类型,如果上图左边的B
节点的类型为div
,右边的B
节点类型为p
,那么表示此节点不可复用,则进行的操作如下
在C
节点下面删除G
节点。
在A
节点下面创建W
节点。
在root
下面创建B
节点。
在B
节点下面创建E
节点。
在E
节点下面创建I
节点。
在E
节点下面删除J
节点。
在B
几点下面创建F
节点。
在F
节点下面创建J
节点。
删除老的B
节点。
element diff
:元素之间的比较分为移动
、删除
、新增
,如果是下面的这样的例子,他将会进行这些操作。
删除A
节点。
移动E
节点到C
节点之后。
创建J
节点插入到D
节点之后。
删除F
节点。
总结
这一章讲述了,react
的diff
过程,也学习了react
的diff
策略,经过上述的处理之后就会走到completeUnitWork
,在这个过程中我们会根据新生成的fiber
树去创建dom
元素,根据其上的副作用flags
、effectLists
链表去做副作用的处理,在commit
阶段的commitMutationEffects
函数中进行真实dom
的插入处理,下一章将讲述真实dom
的生成
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