fn main() { let mut arr = vec![1, 3, 1, 2]; let ans = total_strength(&mut arr); println!("ans = {}", ans);}
const mod0: i64 = 1000000007;
fn total_strength(arr: &mut Vec<i32>) -> i32 { let n = arr.len() as i32; let mut pre_sum = arr[0] as i64; let mut sum_sum: Vec<i64> = vec![]; for _ in 0..n { sum_sum.push(0); } sum_sum[0] = arr[0] as i64; for i in 1..n { pre_sum += arr[i as usize] as i64; sum_sum[i as usize] = (sum_sum[(i - 1) as usize] + pre_sum) % mod0; } let mut stack: Vec<i32> = vec![]; for _ in 0..n { stack.push(0); } let mut size: i32 = 0; let mut ans: i64 = 0; for i in 0..n { while size > 0 && arr[stack[(size - 1) as usize] as usize] >= arr[i as usize] { size -= 1; let m = stack[size as usize]; let l = if size > 0 { stack[(size - 1) as usize] } else { -1 }; // l(<当前值,且最近,到不了) m(当前数,做为最小值) i(<=当前数,到不了的!) ans += magic_sum(arr, &mut sum_sum, l, m, i); ans %= mod0; } stack[size as usize] = i; size += 1; } while size > 0 { size -= 1; let m = stack[size as usize]; let l = if size > 0 { stack[(size - 1) as usize] } else { -1 }; ans += magic_sum(arr, &mut sum_sum, l, m, n); ans %= mod0; } ans as i32}
fn magic_sum(arr: &mut Vec<i32>, sum_sum: &mut Vec<i64>, l: i32, m: i32, r: i32) -> i64 { let left = (m as i64 - l as i64) * (sum_sum[(r - 1) as usize] - if m - 1 >= 0 { sum_sum[(m - 1) as usize] } else { 0 } + mod0) % mod0; let right = (r as i64 - m as i64) * (if m - 1 >= 0 { sum_sum[(m - 1) as usize] } else { 0 } - if l - 1 >= 0 { sum_sum[(l - 1) as usize] } else { 0 } + mod0) % mod0; return arr[m as usize] as i64 * ((left - right + mod0) % mod0);}
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