React 设计体系如人类社会一般,拨动时间轮盘的那一刻,你便成了穿梭在轮片中的一粒细沙,角逐过程处处都需要亮出你的属性,你重要吗?你无可替代吗?你有特殊权限吗?没有,那不好意思,请继续在轮片中循环。属于你的生命之火殆尽,前来悼念之人很多,这幕,像极了出生时的场景。
干啥玩意儿,这是技术文章不是抒情散文!下面进入正题。
创建的准备上一节已经说明了,主要定义与更新相关的数据结构和变量,计算过期时间等。完成这些准备工作之后,正式进入调度工作,调度过程实现思路是:当与更新或挂载相关 api 被调用时,就会执行更新的逻辑,更新大致分为以下几个小阶段
scheduleWork
该步骤的主要工作有以下几点
通过 scheduleWorkOnParentPath 方法找到当前 Fiber 的 root 节点
遍历当前更新节点父节点上的每个节点,对比每个节点的 expirationTime ,如果大于当前节点,则将其值赋值为当前节点的 expirationTime 值。同时,childExpirationTime 的值也是该的逻辑
export function scheduleUpdateOnFiber( fiber: Fiber, expirationTime: ExpirationTime,) { checkForNestedUpdates(); warnAboutInvalidUpdatesOnClassComponentsInDEV(fiber);
const root = markUpdateTimeFromFiberToRoot(fiber, expirationTime); if (root === null) { warnAboutUpdateOnUnmountedFiberInDEV(fiber); return; }
checkForInterruption(fiber, expirationTime); recordScheduleUpdate();
// TODO: computeExpirationForFiber also reads the priority. Pass the // priority as an argument to that function and this one. const priorityLevel = getCurrentPriorityLevel();
if (expirationTime === Sync) { if ( // Check if we're inside unbatchedUpdates (executionContext & LegacyUnbatchedContext) !== NoContext && // Check if we're not already rendering (executionContext & (RenderContext | CommitContext)) === NoContext ) { // Register pending interactions on the root to avoid losing traced interaction data. schedulePendingInteractions(root, expirationTime);
performSyncWorkOnRoot(root); } else { ensureRootIsScheduled(root); schedulePendingInteractions(root, expirationTime); if (executionContext === NoContext) { flushSyncCallbackQueue(); } } } else { ensureRootIsScheduled(root); schedulePendingInteractions(root, expirationTime); }
...}export const scheduleWork = scheduleUpdateOnFiber;
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如果过期时间等于我们定义的 Sync 常量对应值,则进一步判断这次更新的状态,如果不是 batchUpdates 什么时候不是这个状态呢?我们前面认识过,比如 reder 时,判断完这个状态后还需要保证这次的更新渲染已准备好,则开始处理。不过处理之前,还要进行一个操作就是 pending interaction,与我们动作相关的内容数据需要保存于 pendingInteractionMap 中。
function scheduleInteractions(root, expirationTime, interactions) { if (!enableSchedulerTracing) { return; }
if (interactions.size > 0) { const pendingInteractionMap = root.pendingInteractionMap; const pendingInteractions = pendingInteractionMap.get(expirationTime); if (pendingInteractions != null) { interactions.forEach(interaction => { if (!pendingInteractions.has(interaction)) { // Update the pending async work count for previously unscheduled interaction. interaction.__count++; }
pendingInteractions.add(interaction); }); } else { pendingInteractionMap.set(expirationTime, new Set(interactions));
// Update the pending async work count for the current interactions. interactions.forEach(interaction => { interaction.__count++; }); }
const subscriber = __subscriberRef.current; if (subscriber !== null) { const threadID = computeThreadID(root, expirationTime); subscriber.onWorkScheduled(interactions, threadID); } }}
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经过以上处理,就能进入 performSyncWorkOnRoot 处理了
function performSyncWorkOnRoot(root) { // Check if there's expired work on this root. Otherwise, render at Sync. const lastExpiredTime = root.lastExpiredTime; const expirationTime = lastExpiredTime !== NoWork ? lastExpiredTime : Sync; if (root.finishedExpirationTime === expirationTime) { commitRoot(root); } ...}
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好了,到这里一个expirationTime 为 Sync 的且不是 unbatchedUpdates,的调度就完成了,我们发现这条流水线的操作还是容易理解的,好,我们现在进入另一个分支,就是 batchedUpdates
ensureRootIsScheduled(root);schedulePendingInteractions(root, expirationTime);if (executionContext === NoContext) { // Flush the synchronous work now, unless we're already working or inside // a batch. This is intentionally inside scheduleUpdateOnFiber instead of // scheduleCallbackForFiber to preserve the ability to schedule a callback // without immediately flushing it. We only do this for user-initiated // updates, to preserve historical behavior of legacy mode. flushSyncCallbackQueue();}
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首先需要确保一点,Root 是否已经处理过调度相关工作,通过 ensureRootIsScheduled 方法为 root 创建调度任务,且一个 root 只有一个 task,假如某个 root 已经存在了任务,换言之已经调度过,那么我们需要重新为这个 task 计算一些值。而后同样有一个 schedulePendingInteractions ,用来处理交互引起的更新,方式与上面提到的 pending interaction 类似。
另外,如果executionContext 为NoContext ,则需要刷新用于处理同步更新的回调队列 flushSyncCallbackQueue ,该方法定义在 SchedulerWithReactIntegration.js 中。
如此,周而复始,完成更新的调度过程,最终调用 performSyncWorkOnRoot ,进入下一阶段,相关参考视频讲解:进入学习
performSyncWorkOnRoot
同样的选择题,当前是否能直接去提交更新,yes or no ?
if (root.finishedExpirationTime === expirationTime) { // There's already a pending commit at this expiration time. // TODO: This is poorly factored. This case only exists for the // batch.commit() API. commitRoot(root);}
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这种情况是很少的,一般会进入这个判断的 else,也就是
...workLoopSync();...
function workLoopSync() { // Already timed out, so perform work without checking if we need to yield. while (workInProgress !== null) { workInProgress = performUnitOfWork(workInProgress); }}
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又开始了遍历,这个遍历中同样有我们上节分析过一些技巧,比如unitOfWork.alternate 用于节点属性的对比与暂存
function performUnitOfWork(unitOfWork: Fiber): Fiber | null { // The current, flushed, state of this fiber is the alternate. Ideally // nothing should rely on this, but relying on it here means that we don't // need an additional field on the work in progress. const current = unitOfWork.alternate;
startWorkTimer(unitOfWork); setCurrentDebugFiberInDEV(unitOfWork);
let next; if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) { startProfilerTimer(unitOfWork); next = beginWork(current, unitOfWork, renderExpirationTime); stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true); } else { next = beginWork(current, unitOfWork, renderExpirationTime); }
resetCurrentDebugFiberInDEV(); unitOfWork.memoizedProps = unitOfWork.pendingProps; if (next === null) { // If this doesn't spawn new work, complete the current work. next = completeUnitOfWork(unitOfWork); }
ReactCurrentOwner.current = null; return next;}
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可以看到执行完相关操作后,随着 beginWork 函数的调用正式进入更新阶段。
beginWork
该部分主要的工作就是更新,更新什么呢?我们第一节讲到 React 不同的组件使用?typeof 指定,针对这些不同类型的组件,定义了各自的处理方法,我们以常用的 ClassComponent 为例。
function beginWork( current: Fiber | null, workInProgress: Fiber, renderExpirationTime: ExpirationTime,): Fiber | null { const updateExpirationTime = workInProgress.expirationTime; ...
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而后首先判断当前的更新节点是否为空,若不为空,则执行相关逻辑
...if (current !== null) { const oldProps = current.memoizedProps; const newProps = workInProgress.pendingProps;
if ( oldProps !== newProps || hasLegacyContextChanged() || // Force a re-render if the implementation changed due to hot reload: (__DEV__ ? workInProgress.type !== current.type : false) ) { // If props or context changed, mark the fiber as having performed work. // This may be unset if the props are determined to be equal later (memo). didReceiveUpdate = true; } else if (updateExpirationTime < renderExpirationTime) { didReceiveUpdate = false; ...
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此刻略知一二,前后 props 是否发生更改?根据不同的条件判断为 didReceiveUpdate 赋值。而后根据当前 workInProgress 的 tag 值判断当前的节点对应组件类型是什么,根据不同类型,进入不同方法进行处理。
switch (workInProgress.tag) { ...}
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而后,同样根据该 tag,执行更新组件逻辑
case ClassComponent: { const Component = workInProgress.type; const unresolvedProps = workInProgress.pendingProps; const resolvedProps = workInProgress.elementType === Component ? unresolvedProps : resolveDefaultProps(Component, unresolvedProps); return updateClassComponent( current, workInProgress, Component, resolvedProps, renderExpirationTime, );}
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reconcileChildren
更新组件过程中,如果还有子节点,需要调度并更新
export function reconcileChildren( current: Fiber | null, workInProgress: Fiber, nextChildren: any, renderExpirationTime: ExpirationTime,) { if (current === null) { // If this is a fresh new component that hasn't been rendered yet, we // won't update its child set by applying minimal side-effects. Instead, // we will add them all to the child before it gets rendered. That means // we can optimize this reconciliation pass by not tracking side-effects. workInProgress.child = mountChildFibers( workInProgress, null, nextChildren, renderExpirationTime, ); } else { // If the current child is the same as the work in progress, it means that // we haven't yet started any work on these children. Therefore, we use // the clone algorithm to create a copy of all the current children.
// If we had any progressed work already, that is invalid at this point so // let's throw it out. workInProgress.child = reconcileChildFibers( workInProgress, current.child, nextChildren, renderExpirationTime, ); }}
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其子节点的 Fiber 调度定义在 ReactChildFiber.js 中,这里不展开了。
commitRoot
轮回中完成以上调度过程,也该到了提交更新的时候了,该方法我们在刚开始就讲到了,那时略过,现在拾起。
function commitRoot(root) { const renderPriorityLevel = getCurrentPriorityLevel(); runWithPriority( ImmediatePriority, commitRootImpl.bind(null, root, renderPriorityLevel), ); return null;}
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具体的实现在 commitRootImpl 方法中,该方法调用 prepareForCommit 为更新做准备,最终根据更新的类型不同使用不同策略进行更新
let primaryEffectTag = effectTag & (Placement | Update | Deletion | Hydrating);switch (primaryEffectTag) { case Placement: { commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is // inserted, before any life-cycles like componentDidMount gets called. // TODO: findDOMNode doesn't rely on this any more but isMounted does // and isMounted is deprecated anyway so we should be able to kill this. nextEffect.effectTag &= ~Placement; break; } case PlacementAndUpdate: { // Placement commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is // inserted, before any life-cycles like componentDidMount gets called. nextEffect.effectTag &= ~Placement;
// Update const current = nextEffect.alternate; commitWork(current, nextEffect); break; } case Hydrating: { nextEffect.effectTag &= ~Hydrating; break; } case HydratingAndUpdate: { nextEffect.effectTag &= ~Hydrating;
// Update const current = nextEffect.alternate; commitWork(current, nextEffect); break; } case Update: { const current = nextEffect.alternate; commitWork(current, nextEffect); break; } case Deletion: { commitDeletion(root, nextEffect, renderPriorityLevel); break; }}
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提交更新相关的处理定义于 ReactFiberCommitWork.js 同样也要借助 tag,做不同策略的处理。
至此完成了任务调度的所有工作,当然在后面的过程,事件相关的处理是只字未提,React 最新源码对于事件系统做了很大改动,我们放在后面章节详细讲解。React 源码设计之精妙无法言尽,并且只是略读,完成本系列的粗略讲解后,后续会有更深入源码讲解。读源码为了什么?
理解我们每天使用的框架工作原理
学习作者 NB 的设计和对于代码极致的追求,运用到自己的项目中
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