基于 -Kotlin-+-Netty- 实现一个简单的 -TCP- 自定义协议
abstract class Packet {
var magic:Int? = MAGIC_NUMBER // 魔数 var version:Byte = 1 // 版本号,当前协议的版本号为 1
abstract val serializeMethod:Byte // 序列化方式 abstract val command:Byte // Watcher 跟 App 相互通讯的指令}
有多少个指令就需要定义多少个 Packet,下面以心跳的 Packet 为例,定义一个 HeartBeatPacket:
data class HeartBeatPacket(var msg:String = "ping",override val serializeMethod: Byte = Serialize.JSON,override val command: Byte = Commands.HEART_BEAT) : Packet() {}
HeartBeatPacket 是由 TCP 客户端发起,由 TCP 服务端接收并返回给客户端。
每个 Packet 类都包含了该 Packet 所使用的序列化方式。
/**
序列化方式的常量列表*/interface Serialize {
companion object {
const val JSON: Byte = 0}}
每个 Packet 也包含了其对应的 command。下面是 Commands 是指令集,支持 256 个指令。
/**
指令集,支持从 -128 到 127 总共 256 个指令*/interface Commands {
companion object {
/**
心跳包*/const val HEART_BEAT: Byte = 0
/**
登录(App 需要告诉 Watcher :cameraPosition 的位置)*/const val LOGIN: Byte = 1
......}}
由于使用自定义的协议,必须要有对报文的 encode、decode,PacketManager 负责这些事情。encode 时按照协议的结构进行组装报文,同理 decode 是其逆向的过程。
/**
报文的管理类,对报文进行 encode、decode*/object PacketManager {
fun encode(packet: Packet):ByteBuf = encode(ByteBufAllocator.DEFAULT, packet)
fun encode(alloc:ByteBufAllocator, packet: Packet) = encode(alloc.ioBuffer(), packet)
fun encode(buf: ByteBuf, packet: Packet): ByteBuf {
val serializer = SerializerFactory.getSerializer(packet.serializeMethod)
val bytes: ByteArray = serializer.serialize(packet)
//组装报文:魔数(4 字节)+ 版本号(1 字节)+ 序列化方式(1 字节)+ 指令(1 字节)+ 数据长度(4 字节)+ 数据(N 字节)buf.writeInt(MAGIC_NUMBER)buf.writeByte(packet.version.toInt())buf.writeByte(packet.serializeMethod.toInt())buf.writeByte(packet.command.toInt())buf.writeInt(bytes.size)buf.writeBytes(bytes)
return buf}
fun decode(buf:ByteBuf): Packet {
buf.skipBytes(4) // 魔数由单独的 Handler 进行校验 buf.skipBytes(1)
val serializationMethod = buf.readByte()val serializer = SerializerFactory.getSerializer(serializationMethod)
val command = buf.readByte()val clazz = PacketFactory.getPacket(command)
val length = buf.readInt() // 数据的长度 val bytes = ByteArray(length) // 定义需要读取的字符数组 buf.readBytes(bytes)return serializer.deserialize(clazz, bytes)}
}
三. TCP 服务端
启动 TCP 服务的方法
fun execute() {boss = NioEventLoopGroup()worker = NioEventLoopGroup()val bootstrap = ServerBootstrap()bootstrap.group(boss, worker).channel(NioServerSocketChannel::class.java).option(ChannelOption.SO_BACKLOG, 100).childOption(ChannelOption.SO_KEEPALIVE, true).childOption(ChannelOption.SO_REUSEADDR, true).childOption(ChannelOption.TCP_NODELAY, true).childHandler(object : ChannelInitializer<NioSocketChannel>() {
@Throws(Exception::class)override fun initChannel(nioSocketChannel: NioSocketChannel) {
val pipeline = nioSocketChannel.pipeline()pipeline.addLast(ServerIdleHandler())pipeline.addLast(MagicNumValidator())pipeline.addLast(PacketCodecHandler)pipeline.addLast(HeartBeatHandler)pipeline.addLast(ResponseHandler)}})
val future: ChannelFuture = bootstrap.bind(TCP_PORT)
future.addListener(object : ChannelFutureListener {
@Throws(Exception::class)override fun operationComplete(channelFuture: ChannelFuture) {if (channelFuture.isSuccess) {logInfo(logger, "TCP Server is starting...")} else {logError(logger,channelFuture.cause(),"TCP Server failed")}}})}
其中,ServerIdleHandler: 表示 5 分钟内没有收到心跳,则断开连接。
class ServerIdleHandler : IdleStateHandler(0, 0, HERT_BEAT_TIME) {
private val logger: Logger = LoggerFactory.getLogger(ServerIdleHandler::class.java)
@Throws(Exception::class)override fun channelIdle(ctx: ChannelHandlerContext, evt: IdleStateEvent) {logInfo(logger) {ctx.channel().close()"$HERT_BEAT_TIME 秒内没有收到心跳,则断开连接"}}
companion object {
private const val HERT_BEAT_TIME = 300}}
MagicNumValidator:用于 TCP 报文的魔数校验。
class MagicNumValidator : LengthFieldBasedFrameDecoder(Int.MAX_VALUE, LENGTH_FIELD_OFFSET, LENGTH_FIELD_LENGTH) {
private val logger: Logger = LoggerFactory.getLogger(this.javaClass)
@Throws(Exception::class)override fun decode(ctx: ChannelHandlerContext, in
: ByteBuf): Any? {
if (in
.getInt(in
.readerIndex()) !== MAGIC_NUMBER) { // 魔数校验不通过,则关闭连接 logInfo(logger,"魔数校验失败")ctx.channel().close()return null}
return super.decode(ctx, in
)}
companion object {private const val LENGTH_FIELD_OFFSET = 7private const val LENGTH_FIELD_LENGTH = 4}}
PacketCodecHandler: 解析报文的 Handler。
PacketCodecHandler 继承自 ByteToMessageCodec ,它是用来处理 byte-to-message 和 message-to-byte,便于解码字节消息成 POJO 或编码 POJO 消息成字节。
@ChannelHandler.Sharableobject PacketCodecHandler : MessageToMessageCodec<ByteBuf, Packet>() {
override fun encode(ctx: ChannelHandlerContext, msg: Packet, list: MutableList<Any>) {val byteBuf = ctx.channel().alloc().ioBuffer()PacketManager.encode(byteBuf, msg)list.add(byteBuf)}
override fun decode(ctx: ChannelHandlerContext, msg: ByteBuf, list: MutableList<Any>) {list.add(PacketManager.decode(msg));}
}
HeartBeatHandler:心跳的 Handler,接收 TCP 客户端发来的"ping",然后给客户端返回"pong"。
@ChannelHandler.Sharableobject HeartBeatHandler : SimpleChannelInboundHandler<HeartBeatPacket>(){
private val logger: Logger = LoggerFactory.getLogger(this.javaClass)
override fun channelRead0(ctx: ChannelHandlerContext, msg: HeartBeatPacket) {logInfo(logger,"收到心跳包:${GsonUtils.toJson(msg)}")
msg.msg = "pong" // 返回 pong 给到客户端 ctx.writeAndFlush(msg)}
}
ResponseHandler:通用的处理接收 TCP 客户端发来指令的 Handler,可以根据对应的指令去查询对应的 Handler 并处理其命令。
object ResponseHandler: SimpleChannelInboundHandler<Packet>() {
private val logger: Logger = LoggerFactory.getLogger(this.javaClass)private val handlerMap: ConcurrentHashMap<Byte, SimpleChannelInboundHandler<out Packet>> = ConcurrentHashMap()
init {handlerMap[LOGIN] = LoginHandler......
handlerMap[ERROR] = ErrorHandler}
override fun channelRead0(ctx: ChannelHandlerContext, msg: Packet) {logInfo(logger,"收到客户端的指令: ${msg.command}")
val handler: SimpleChannelInboundHandler<out Packet>? = handlerMap[msg.command]
handler?.let {logInfo(logger,"找到响应指令的 Handler: ${it.javaClass.simpleName}")it.channelRead(ctx, msg)} ?: logInfo(logger,"未找到响应指令的 Handler")}
@Throws(Exception::class)override fun channelInactive(ctx: ChannelHandlerContext) {val insocket = ctx.channel().remoteAddress() as InetSocketAddressval clientIP = insocket.address.hostAddressval clientPort = insocket.port
logError(logger,"客户端掉线: clientPort")super.channelInactive(ctx)}}
四. TCP 客户端
模拟一个客户端的实现
评论