<!DOCTYPE html><html>	<head>		<meta charset="utf-8">		<title></title>		<script src="../函数式编程/textbook/js/jquery-1.10.1.min.js" type="text/javascript" charset="utf-8"></script>		<script src="js/three.js"></script>		<script src="js/OrbitControls.js" type="text/javascript" charset="utf-8"></script>		<script src="js/OBJLoader.js" type="text/javascript" charset="utf-8"></script>		<script src="js/FBXLoader.js" type="text/javascript" charset="utf-8"></script>		<script src="js/inflate.min.js" type="text/javascript" charset="utf-8"></script>
	</head>	<body>		<div id="app">
		</div>		<script type="text/javascript">			var scene = new THREE.Scene();			camera = new THREE.PerspectiveCamera(105, window.innerWidth / window.innerHeight, 1, 1000);			render = new THREE.WebGLRenderer();			render.setPixelRatio(window.devicePixelRatio);			render.setSize(window.innerWidth, window.innerHeight)			var app = document.getElementById("app");			app.appendChild(render.domElement);			/********************************************************/			// 加载提示			var manager = new THREE.LoadingManager();			manager.onProgress = function(item, loaded, total){			    console.log(item, loaded, total);			};						var onProgress = function(xhr){			    if(xhr.lengthComputable){			        var percentComplete = xhr.loaded / xhr.total * 100;			        console.log(Math.round(percentComplete, 2) + '% downloaded');			    }			};					var onError = function(xhr){			    console.error(xhr);			};			var loader = new THREE.FBXLoader();//创建一个FBX加载器			var model, self = this ;						loader.load("./modules/stanford-bunny.fbx", function(obj) {				  console.log(obj);//查看加载后返回的模型对象				  obj.scale.multiplyScalar(0.0003);  //缩小模型				  self.model = obj;				  scene.add(self.model)				  animate();			}, onProgress, onError)							// 光源			var point = new THREE.PointLight("white", 10, 100);			point.position.set(40, 30, 30);			scene.add(point);						camera.position.set(20, 20, 30);			// 坐标轴			var axisHelper = new THREE.AxisHelper(100);			scene.add(axisHelper)
			// 鼠标控件			var controls = new THREE.OrbitControls(camera, render.domElement); //创建控件对象			/********************************************************/			function animate() {				self.model.rotation.y += 0.03;				controls.update();				render.render(scene, camera);				window.requestAnimationFrame(animate);			}					</script>	</body></html>
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